review4.7/10

Wild Terra Review

Wild Terra provides a world for your to lay and grind in.

By Mazaroth||2 min read0
Wild Terra cover image
Wild Terra cover image
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Not recommended
4.7/10

Overall Score

This is a decent game for practicing how to deliver several systems and mechanics in a Sandbox game. But it fails to keep majority of players interested once the grind kicks in and without any engaging narrative (it is a sandbox, so players are to be the catalyst of purpose). It doesn't bring anything new, doesn't really keep you 'in' - interested, involved.

🎮Browser, Linux, PC, Mac⏱️10 hours
Game Systems3/5
Art & Visuals2/5
Audio3/5
Story1/5
Role-playing (RPG)Browser, Linux, PC, Mac

🎮Gameplay

The general premise of Wild Terra is you are a blank slate to build your character from. You get to choose what skills to chase and master and in doing so, what you will provide the game world and other players. That freedom of choice is both blessing and a curse: specializing gives you purpose and capabilities for usefulness but relying on others for materials or specific tools for your craft while on the other hand generalizing means you can provide many things yourself but need more time devoted to leveling those skills. This is where your will be spending your time. Level skills, crafting materials, and waiting for things to finish. Sure, you can explore, do dungeons, and quests while you wait. Best moment: Finally crafting that thing you need or want. Early on, I was thrilled to finally have a stack of 10 leather to work with and make some boots! Frustration: I wasn't excited about the world or any of the quest givers. I wasn't thrilled about the grind or doing anything while waiting for crafting to be completed. No true sense of accomplishment or involvement.

🎨Presentation

The overall aesthetics are well enough if not seemingly outdated. The outdated description isn't really a good one, it is more of the way animation and feel in clunky. It looks ok enough for what it is and doesn't try to be anything else. Same with the music. The music is nothing out of the ordinary but good enough for what it represents.

💰Content & Value

technically, you could play for an immense amount of time, 60+ hours. You can group to keep things going and take on difficult challenges and you can master as many crafts as your grind for.

How It Scores

Weighted by importance: Systems drive the experience, presentation supports it.

Game Systems(35%)
3/5
Art & Visuals(25%)
2/5
Audio(20%)
3/5
Story(20%)
1/5
Overall Score
4.7/10

The Verdict

What Works

  • Ambitious player-driven economy without NPC dependency
  • Multi-platform accessibility including browser support
  • Streamlined progression system that doesn't gate content behind excessive grinding

What Doesn't

  • Mediocre critical reception with 50/100 IGDB score indicating execution issues
  • Limited review data suggests low player engagement or visibility
  • Not Fun

🎯 Buy If...

  • Want to try Runescape grind with Runescape play.

Skip If...

  • Enjoy vibrant art and aesthetic with engaging gameplay.

Final Word

"This is a decent game for practicing how to deliver several systems and mechanics in a Sandbox game. But it fails to keep majority of players interested once the grind kicks in and without any engaging narrative (it is a sandbox, so players are to be the catalyst of purpose). It doesn't bring anything new, doesn't really keep you 'in' - interested, involved. "

Skip4.7/10
Systems 3/5• Art 2/5• Audio 3/5• Story 1/5
M

Mazaroth

Writer at Lion & Wolf Games

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